Pactbound
Level up in real life to level up your characters in a dungeon crawling 16-bit RPG.
Finish a workout, a run, a chapter. A hero picks up their sword.
The battle
Actually has real battles.
Real combat maths under every swing, built on D&D 5e. Every blow, every crit and every fall is rolled for real.
You pick who fights
Before every crawl, you choose which of them goes out.
You spend the power
Mid-fight you tap to spend each character's power.
You call the retreat
Walk away before a total party wipe. Or go for broke.
The engine
Only real work makes power.
Your party draws its strength straight from your life. Finish something real and a hero is armed for the next dungeon.
Real work in. Power out.
-
Mara
The gym.
-
Silas
The run.
-
Tobin
The water. The early night.
-
Willa
The pages.
One character, one meter. More than one habit can empower the same hero.
Going out spends it.
You pick who goes before every crawl, and the crawl is what spends what you earned. So tomorrow you earn it again.
One world
The whole app is the game.
One 16-bit world, end to end. Your habits, your camp, your heroes and their fights all live in the same place.

Habits 
Battle 
Character 
The pick 
Chronicle 
Settings
- Your habits
- The fight
- Your character
- Who goes out
- The chronicle
- The settings
The first realm
Into the Hollowlands.
Multiple dungeons to crawl. And each floor ends in a boss.
They do not come alone.
The Hollowlands sends them in waves, six floors deep, and something far bigger waiting at the bottom.
Every fight is real.
Walking away at a boss is your call.
The Pact
Sign the Pact early.
You sign a Pact at the start of Pactbound, in your own name. It is a written promise to do the real work. This is the waitlist for it.
Signed
The Pact is signed.
Your name is on the list. Now go and earn them a level.
